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Features

What AnimSync does today

Everything on this page works in the current release. Work that is planned is listed separately at the end.

Planning

  • Projects, characters and skeletons
  • Animation sets shared by several characters, each owning its requirements, core poses and relationships
  • Requirements with planning state, priority, assignee, due date, target frames, loop and root-motion flags
  • Composition: "Attack 03" made of Start, Active and Recovery
  • Sequence, transition and interrupt relationships with priority, blend, condition and notes; rules checked as you connect
  • Interactive graph per character or per set, with undo and redo, copy, paste and duplicate

Animation planning →

Assets and versions

  • Assets that fulfil one or more requirements, with a role and variant
  • Immutable, numbered versions with the source file as published, its hash, provenance and lineage
  • A preview file per version (GLB, glTF or FBX), for example a GLB with textures next to an FBX source
  • Publishing from the web, or from scripts with the sto publish command line
  • sto scan: a local report of which DCC files match published versions
  • Skeleton and skeletal-mesh assets linked to planned skeletons and meshes

Review

  • Frame-accurate MP4 and WebM review with timecode, in/out ranges and keyboard control
  • Notes on a frame or range, replies, drawings, private drafts and verdict history
  • 3D preview and review of glTF 2.0 and FBX 7.x: root motion, bone spaces, skin weights, 3D sketches
  • Motion metadata from glTF: distance, speed, acceleration, rotation
  • Placeholder review of a requirement before any asset exists

Technical animation review →

Production workflow

  • A reviewer per asset; implementations with owner, status and the version they use
  • "Behind" when a newer version exists, until a person records the update
  • Derived to-do lists, a production overview, priorities and due dates with reminders
  • An in-app inbox for assignments, new versions and verdicts
  • Who is affected when an asset changes

Foundations

  • Append-only history: published reviews, decisions and versions never change
  • Archive and restore instead of delete
  • Safe concurrent editing: stale changes are refused, not overwritten
  • Organisations and per-project roles (viewer, contributor, lead, admin)
  • Light, dark, Monokai and Twilight themes with five accents

Planned

Not in the product yet. Order and scope may change.

  • AnimSync Cloud (Free and Pro) and the guided demo
  • Sign-in for self-hosted installs (local accounts, Microsoft, Google) and API tokens
  • Perforce and Git connections, read-only Jira links
  • An Unreal Engine plugin, runtime captures and validation rules
  • Video transcoding and thumbnails, e-mail notifications